The gameplay will be familiar for most action fans – it’s more of a beat-em-up than a JRPG, boasting a light/heavy attack system that branches into combos. Both Remi and Lore have a good amount of personality, and while the unwitting-hero-and-their-smartmouth-book trope has been done a few times already (re-release NieR-not-Automata already, Square Enix), it’s a great way for Pixellore to keep the player’s attention. The plot is lighthearted and not without its twists and turns, but a real standout is the Japanese voice-acting for every scene, including the banter in between dungeon rooms. The gameplay follows Remi, a student who discovers a dusty talking book in the basement library of her school – this is Lore, a tome which chucks our hero into an alternate world filled with mecha-monsters. Rather than creating a fantasy world of possibility, like the title suggests, the world of Ragnoah draws too much inspiration from games before it, and as a result, never finds the unique identity that a game needs to stand out on the Switch eShop. There’s nothing inherently wrong with the game – everything functions the way it should, there’s nothing offensive or broken – but the longer you play, the less joy it will bring. South Korean indie outfit Pixellore brings to the table a top-down beat-em-up with a JRPG flavour, that weighs a little too heavy on the grind and a little too light on the substance. RemiLore is a game that unfortunately I do not have the patience for.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |